ZOMBIE NIGHTS MAP

ZOMBIE NIGHTSPLAGUE VALLEY.

AVAILABLE NOW
Drawing of Plague Valley for four players: four highland starts between rocky ridges, ramps down to a central valley with gold, stone and the sacred site, and back country with scattered pines around the edge.MAP LAYOUT · DRAWN FROM THE MAP SCRIPT

MAP / AVAILABLE NOW

GREED BELOW. SAFETY ABOVE.

Highland bases around a sunken valley full of the richest mines in the land.

Players start on high plateaus around a large central valley, behind a rocky ridge. The highlands are safe but thin: beyond your starting gold and stone, every mine is down on the valley floor, where guardians pile up every dawn. The dead can reach you two ways: up the ramps from the valley, and over the back paths behind your base.

Ramps and back paths

Two or three ramps through the ridge down to the valley, a narrow forest path to each neighbour, and back country behind your base where waves can rise.

The valley

Two large gold and a large stone per player, about 85 to 150 from your start, plus an open-pit mine of extra gold beside the sacred site at the centre.

Mining pushes the dead behind you

Waves never rise within 60 of your units, so busy miners in the valley send the night’s zombies to your back paths instead.

Kings & Nomad

A rocky outcrop at the back of each base keeps a king, close to the back paths. With Nomad on, settling in the valley is rich and fast, but you live among the guardians from the first dawn.

Part of the Zombie Nights collection

The picture is drawn from the map’s own script for four players, so it shows the real layout, not a screenshot. The game adds the starting resources and places each tree itself, and the layout scales with the lobby. The map is available now. Subscribe on its official mod page or find it in the Age of Empires IV mod browser, then select it with the Zombie Nights game mode and tuning pack.

Explore Zombie Nights

IN GAME

SEE IT IN GAME.

In-game screenshots from matches on Hallow’s Hearth, with the interface hidden.

In-game screenshot: A highland base: the town center with its start gold, stone and berries under the rocks.
A highland base: the town center with its start gold, stone and berries under the rocks.
In-game screenshot: A ramp up through the rocky ridge, seen from the valley floor, with valley stone below it.
A ramp up through the rocky ridge, seen from the valley floor, with valley stone below it.
In-game screenshot: The centre of the valley: the sacred site and relics, with valley gold and stone round them.
The centre of the valley: the sacred site and relics, with valley gold and stone round them.
In-game screenshot: Valley gold and stone, spaced out on the valley floor, where the guardians gather at dawn.
Valley gold and stone, spaced out on the valley floor, where the guardians gather at dawn.

CONTACT BYTE RANCH

Questions about this map?

Include the project name when you get in touch.