ZOMBIE NIGHTS MAP

ZOMBIE NIGHTSTHE LAST BASTION.

AVAILABLE NOW
Drawing of The Last Bastion for four players: four starts inside a ring of cliff walls with gates, the sacred site in the central square, open ground with gold and stone outside the walls, and dense forest to the map edge.MAP LAYOUT · DRAWN FROM THE MAP SCRIPT

MAP / AVAILABLE NOW

ONE CITY. EVERY GATE A FRONT.

The walled city of a dead kingdom, ringed by a forest of the dead.

Each player starts in their own district inside one unbroken city wall, with a gate facing their part of the Deadwood. Your starting food, gold and stone sit inside your district, but the rich mines lie outside the walls, where the survivors of every night gather at dawn. Wall your gate, tower it, and fight your way out by day to mine.

Inside the walls

One district per player around an open cathedral square with a sacred site. Team-mates get neighbouring districts. With four players or fewer, the wall has two extra gates.

Outside the walls

Dead farmland, then the Deadwood. Two large gold and a large stone per player in clearings beyond your gate, 120 to 215 from your start, with every night’s survivors camping on them.

Kings

Your king starts beside your town center, inside the walls. If a zombie kills a king, a zombie king rises where it fell and holds that ground for the rest of the match.

Nomad

Starting villagers scatter across the whole map, some into clearings in the Deadwood. Race for a district inside the walls, or settle outside with the guardians.

Part of the Zombie Nights collection

The picture is drawn from the map’s own script for four players, so it shows the real layout, not a screenshot. The game adds the starting resources and places each tree itself, and the layout scales with the lobby. The map is available now. Subscribe on its official mod page or find it in the Age of Empires IV mod browser, then select it with the Zombie Nights game mode and tuning pack.

Explore Zombie Nights

IN GAME

SEE IT IN GAME.

In-game screenshots from matches on Hallow’s Hearth, with the interface hidden.

In-game screenshot: A district inside the walls: a town center with its farms, the city wall behind it.
A district inside the walls: a town center with its farms, the city wall behind it.
In-game screenshot: A gate in the city wall, with the Deadwood pressing against it from outside.
A gate in the city wall, with the Deadwood pressing against it from outside.
In-game screenshot: The cathedral square: the sacred site, deer and berries, with start gold and stone nearby.
The cathedral square: the sacred site, deer and berries, with start gold and stone nearby.
In-game screenshot: A clearing in the Deadwood with large gold and stone, where the survivors gather at dawn.
A clearing in the Deadwood with large gold and stone, where the survivors gather at dawn.

CONTACT BYTE RANCH

Questions about this map?

Include the project name when you get in touch.